Linearity vs Jitter
Side-by-side trajectory, velocity, and editorial themes.
Linearity ships steady polish across Curve and Move, with Lottie export landing in February.
Linearity is shipping monthly bundle updates across Curve and Move — corner smoothing and path bending in 6.10, Super Resolution and improved snapping in 6.9, the Glass Effect in 6.8, and Lottie export for Move in 6.7. The cadence is consistent and the releases mix small per-release features with broader workflow expansions.
The product is widening on two axes: Curve continues to gain higher-end design effects (Glass) and quality-of-life primitives (snapping, corner smoothing), while Move is expanding outward to native motion-graphics deliverables (Lottie). Together they look positioned to serve both static and motion design workflows from one toolset.
Expect more delivery-format expansion on the Move side (likely After Effects-compatible export, additional web-native motion formats) and continued effects depth on Curve. The community hub introduced in 6.10 hints at platform investment beyond pure tooling.
Jitter AI lets users describe the creative tool they want — and Jitter builds it inside the editor.
Jitter is in an aggressive shipping cadence focused on what's possible on the canvas itself. May brought two flagship additions: a fully animatable Glass effect with refraction, depth, dispersion, and frost, and Jitter AI — a system where users describe the effect they want and Jitter generates a reusable custom tool right inside the Animate tab. Underneath, the editor is being hardened with batch export, an upgraded pen tool for compound paths, displacement shaders, and corner-radius granularity.
Jitter is moving from 'better motion design tool' to 'AI-extensible motion platform.' The Jitter AI release is the clearest signal of intent — instead of competing on how many built-in effects ship, Jitter is letting users (and teams) generate, refine, and share their own tools by prompt. The rest of the recent work fills in the underlying primitives (shaders, compound paths, granular shape controls) that AI-generated tools need to build on. The product is positioning itself between Figma-style design fidelity and After Effects-style motion fidelity, with AI as the wedge.
Expect Jitter AI to evolve into a marketplace or team library where prompt-generated tools are versioned and shared, plus deeper Figma-import fidelity (the Figma-import polish suggests Jitter sees Figma as the upstream source rather than a competitor). A web-export pipeline for AI-generated effects to ship as Lottie or WebGL components is the obvious next step.
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