← Back to all sparks
J

Jitter

DESIGN
Velocity6.3

Jitter AI lets users describe the creative tool they want — and Jitter builds it inside the editor.

motion-designai-toolsanimationshadersfigma-importcustom-effects
Current state
Jitter is in an aggressive shipping cadence focused on what's possible on the canvas itself. May brought two flagship additions: a fully animatable Glass effect with refraction, depth, dispersion, and frost, and Jitter AI — a system where users describe the effect they want and Jitter generates a reusable custom tool right inside the Animate tab. Underneath, the editor is being hardened with batch export, an upgraded pen tool for compound paths, displacement shaders, and corner-radius granularity.
Where it's heading
Jitter is moving from 'better motion design tool' to 'AI-extensible motion platform.' The Jitter AI release is the clearest signal of intent — instead of competing on how many built-in effects ship, Jitter is letting users (and teams) generate, refine, and share their own tools by prompt. The rest of the recent work fills in the underlying primitives (shaders, compound paths, granular shape controls) that AI-generated tools need to build on. The product is positioning itself between Figma-style design fidelity and After Effects-style motion fidelity, with AI as the wedge.
Prediction
Expect Jitter AI to evolve into a marketplace or team library where prompt-generated tools are versioned and shared, plus deeper Figma-import fidelity (the Figma-import polish suggests Jitter sees Figma as the upstream source rather than a competitor). A web-export pipeline for AI-generated effects to ship as Lottie or WebGL components is the obvious next step.

Recent moves

  1. 2d ago

    Glass effect

    Glass effect lands as both a static design treatment and an animatable property, with controls for refraction, depth, dispersion, frost, and light. Fits the broader push to make Jitter the canvas where designers reach for advanced effects rather than exporting to After Effects.

    View source ↗
  2. 8d ago

    Jitter AI

    ⚡ SPARK

    Jitter AI launches: describe the creative tool you want and Jitter generates it as a custom, reusable, shareable effect inside the Animate tab. Inverts the fixed-feature-set paradigm of design tools by making the feature library itself prompt-extensible.

  3. 15d ago

    Batch export

    Batch export of multiple artboards in one click on the Team plan, plus a Figma-import polish pass that preserves line cap and join styles. Quality-of-life feature aimed at teams producing many size or language variants per asset.

  4. 1mo ago

    Displacement shaders

    Displacement shaders add amplitude, offset, and repeat-controlled wave distortion with separate initial and animated states. Builds on the broader 'shaders inside Jitter' theme alongside the new Glass effect.

  5. 1mo ago

    Displacement shaders

    Duplicate Displacement shaders post from the day before — same release content cross-published. No additional product change.

    View source ↗
  6. 1mo ago

    Independent corner radius

    Per-corner radius control on shapes — useful for custom card, button, and speech-bubble designs without rebuilding shapes as vectors. Small but commonly-requested editor refinement.