Jitter
Jitter AI lets users describe the creative tool they want — and Jitter builds it inside the editor.
◆Recent moves
- 2d ago
Glass effect
Glass effect lands as both a static design treatment and an animatable property, with controls for refraction, depth, dispersion, frost, and light. Fits the broader push to make Jitter the canvas where designers reach for advanced effects rather than exporting to After Effects.
View source ↗ - 8d ago
Jitter AI
⚡ SPARKJitter AI launches: describe the creative tool you want and Jitter generates it as a custom, reusable, shareable effect inside the Animate tab. Inverts the fixed-feature-set paradigm of design tools by making the feature library itself prompt-extensible.
- 15d ago
Batch export
Batch export of multiple artboards in one click on the Team plan, plus a Figma-import polish pass that preserves line cap and join styles. Quality-of-life feature aimed at teams producing many size or language variants per asset.
- 1mo ago
Displacement shaders
Displacement shaders add amplitude, offset, and repeat-controlled wave distortion with separate initial and animated states. Builds on the broader 'shaders inside Jitter' theme alongside the new Glass effect.
- 1mo ago
Displacement shaders
Duplicate Displacement shaders post from the day before — same release content cross-published. No additional product change.
View source ↗ - 1mo ago
Independent corner radius
Per-corner radius control on shapes — useful for custom card, button, and speech-bubble designs without rebuilding shapes as vectors. Small but commonly-requested editor refinement.