Zed
High-performance multiplayer code editor built in Rust
Zed 1.28 fetches Git in the background and keeps up with the Agent Client Protocol.
◆Recent moves
- 2d ago
Zed 1.28: background Git fetch, Git Graph refs, ACP updates
Optional auto-fetch, a Refs column and drag-from-Git-Panel push Zed's Git tooling further, while ACP compatibility and read_file truncation harden its agent side. A typical Zed week: both tracks, nothing that changes direction.
View source ↗ - 9d ago
Zed 1.27: repo-style AI commit messages, lighter Agent Panel
1.27.0 makes AI commit messages follow the repo's recent commit style and loads agent thread diffs and Markdown only when viewed, cutting memory and CPU. It continues the shift from adding agent features to making them cheaper to run.
View source ↗ - 16d ago
Zed 1.26.2: Pyrefly, WebAssembly debugging, debugger variable trees
The 1.26 line widens the editor's core: Pyrefly as an optional Python server, a navigable variable tree in debugger hovers and WebAssembly debugging via DWARF. Agent changes are refinements, with ACP defaults no longer overwriting settings on reopened conversations.
View source ↗ - 21d ago
Zed 1.25.3 patches vulnerable dependencies
A dependency-only patch for recent ecosystem vulnerabilities. Upgrade it, but nothing visible changes.
View source ↗ - 23d ago
Zed 1.25.2: smaller binaries, ACP context compaction, Bedrock models
The 1.25 line's main release shrinks binaries, adds double-click inlay hint edits, and gives external ACP agents session notices and context compaction. Bedrock gains GPT-6 Astra, Claude Fable 5.1 and Opus 5.5, keeping Zed's quick model-onboarding habit.
View source ↗ - 25d ago
Zed 1.24.4 fixes OpenCode models failing to load
A single fix so OpenCode models load again after a missing-field npm error. It is maintenance on the growing provider list rather than new capability.
View source ↗