Kahoot!
Game-based learning platform for classrooms and corporate training
Kahoot's changelog is a blog feed: product releases absent, content marketing dominant
◆Recent moves
- 12d ago
3 Ways to Equip Gen Z with Skills Beyond Tech Savvy
A blog post on upskilling Gen Z employees through AI and soft skills training. No product feature announced.
View source ↗ - 13d ago
Kahoot! Impact: game-based learning increases engagement among medical and dental students
A published study showing engagement improvements in medical and dental education using Kahoot. Customer evidence content, not a product release.
View source ↗ - 13d ago
Increase student engagement this Back-to-School season with ready-made learning content from Kahoot! and trusted partners
Back-to-school seasonal content promotion featuring partner-provided question sets. Merchandising, no new product capability.
View source ↗ - 15d ago
Teacher Takeover: When screens aren’t an option, take Kahoot! offline with classic unplugged
A guest teacher post on running Kahoot without screens using offline or printed modes. Pedagogical guidance, not a product feature.
View source ↗ - 15d ago
Classroom micro-experiments, part 4: the flipped classroom, one kahoot at a time
Part 4 of a classroom micro-experiments series on flipped learning methodologies using Kahoot. Blog content, no product announcement.
View source ↗ - 19d ago
Teacher Takeover: How one middle school teacher turned digital assessment into student growth with measurable impact
A Kahoot Ambassador post on using assessment data consistently to guide student growth. Educational methodology content, not a product release.
View source ↗