Godot Engine
Open-source 2D and 3D game engine
Godot runs two branches at once: 4.7 takes the features, 3.6 still gets fixes.
◆Recent moves
- 24d ago
Godot 3.6.3 maintenance release on the legacy 3.x line
A bug-fix release for the pre-4.x branch, compatible with earlier 3.6 versions. It adds nothing new — its significance is that the legacy line is still being patched at all while 4.7 carries development.
View source ↗ - 1mo ago
Godot 4.7.2 maintenance release
The second patch on the 4.7 line, published as a bare version bump pointing at off-site notes. It continues the post-feature-release stabilisation pass rather than changing anything users choose the engine for.
View source ↗ - 2mo ago
Godot 4.7.1 maintenance release
First patch after 4.7, addressing stability and usability defects with compatibility preserved. Standard cleanup on a freshly shipped feature branch.
View source ↗ - 2mo ago
Godot 4.6.3 maintenance release
A late fix drop on 4.6 released the same day as 4.6.2, closing out that branch as attention moved to 4.7. No user-visible capability change.
View source ↗ - 2mo ago
Godot 4.6.2 maintenance release
Bug fixes for the 4.6 branch, shipped alongside 4.6.3 in the same batch. Part of the tail-end servicing before the branch went quiet.
View source ↗ - 3mo ago
Godot 4.7 feature release
The one entry in this window that adds capability rather than fixing it, described only as usability and performance work with compatibility preserved. The feed body is boilerplate, so the actual feature set is not readable here — it anchors the branch the subsequent patches service.
View source ↗