Ably
Ably is spinning up an AI-agent transport layer at 0.x speed
◆Recent moves
- 6h ago
AI Transport SDK 0.5.0: durable execution for agents
AI Transport SDK 0.5.0 adds durable execution: a Step primitive lets a single agent turn survive process restarts and at-least-once retries inside frameworks like Temporal and Vercel's WDK, with a re-run step superseding its dead attempt instead of duplicating on the channel. A substantial capability add, still within a fast-moving 0.x line with breaking changes.
View source ↗ - 8d ago
AI Transport SDK 0.4.0: external data hydration
AI Transport SDK 0.4.0 adds external data hydration, so an app with its own message store can seed a conversation and reconcile only the missing tail from the Ably channel rather than replaying full history. Continues building production ergonomics into the agent transport.
View source ↗ - 15d ago
Cocoa SDK: push registration fix before first unlock
A Cocoa SDK patch fixing an issue where the stored push-notification registration state couldn't be loaded before the device's first unlock after a reboot. Isolated bug fix on the mature client library.
View source ↗ - 20d ago
AI Transport SDK 0.3.0: declarative codecs, presence pass-through
AI Transport SDK 0.3.0 makes codec authoring declarative (defineCodec derives encode and decode from one description) and lets Presence and LiveObjects ride the same channel as the AI stream. Ordering and de-duplication move into the transport, hardening conversation convergence.
View source ↗ - 20d ago
JS SDK 2.23.0: React hooks infer channel from provider
JS Client Library 2.23.0 lets React channel hooks infer the channel from the nearest ChannelProvider (dropping the channelName argument) and fixes a presence re-enter bug that could NACK after a transient disconnect. Ergonomics and reliability on the core SDK.
View source ↗ - 1mo ago
Improved visibility into LiveObjects
The dashboard now shows a realtime stream of each LiveObjects operation and a live visualization of all objects on a channel, viewable under both LiveObjects and Pub/Sub. Observability improvement for the LiveObjects feature rather than a new capability.
View source ↗